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1. EVE Online in 4kUHD - Multiple Clients - in Issues, Workarounds & Localization [original thread]
I second what Daemun Khanid said about the GPU. Getting 4K 60fps and pushing it to a TV with a native 60hz refresh rate is GPU intensive. What 4K TV are you using? I'm building a 50" 4k set up and will soon create my own post about the detail...
- by Bobman Smith - at 2017.04.20 21:38:47
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2. CCP needs to FIX the STATION GPU Usage !!!!!! - in Issues, Workarounds & Localization [original thread]
Ya, high station fps is cruelly. Please fix this. The best feature about citadels is the outside view and I live in that mode. I'd rather see that then my ship that's barried in menu's anyway AND it lowers my GPU Temps. I wonder if Eve gets a c...
- by Bobman Smith - at 2017.04.20 20:07:23
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3. UI scalling 200% and 250% - in Issues, Workarounds & Localization [original thread]
Guess I got to chime in with my 2 cents. I just purchased and yet have to pick up/set up a sick PC build literally today! The PC: MSI Nightblade 3 i7 7700 MSI GTX 1070 Gaming 8GB GDDR5 SSD Top of the line PC for the most part! The Screen: 4...
- by Bobman Smith - at 2017.04.20 12:10:42
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4. T2 Battlecruisers with weapon range bonus of the T1 - in Ships and Modules [original thread]
Many of you make many interesting points. I think we can agree the class needs some tweaks, what they are is more complicated then adding this or subtracting that. With all the changes going on in Eve in the last year, CCP does need time to gathe...
- by Bobman Smith - at 2017.03.14 23:06:52
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5. T2 Battlecruisers with weapon range bonus of the T1 - in Ships and Modules [original thread]
You could be right, I'm not asking to break the game with them. Maybe to a lesser extent instead of 25% general range bonus, they get 10% or 15%? Bronson Hughes wrote: Having said that, I could see Command Ships getting a little love of some s...
- by Bobman Smith - at 2017.01.05 01:26:07
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6. T2 Battlecruisers with weapon range bonus of the T1 - in Ships and Modules [original thread]
Just a little bump to put this back at the top to see what others think. If I'm one of the only one this concerned about it... then I guess its not worth implementing.
- by Bobman Smith - at 2017.01.03 11:18:10
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7. T2 Battlecruisers with weapon range bonus of the T1 - in Ships and Modules [original thread]
I would really like a good reason to train into and fly T2 Battlecruisers... T1 BC really shine and are fun to fly with the: 25% bonus to [Weapon] optimal range and falloff That feature would be really sexy on its T2 brethren. With that added ...
- by Bobman Smith - at 2016.12.23 13:33:36
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8. Announcement:EVE Online: Ascension Deployment Updates - in EVE General Discussion [original thread]
Jakamo Diamond wrote: I wrote a poem to commemorate this great occasion. And because Im bored. https://www.reddit.com/r/Eve/comments/5d27ca/twas_the_night_before_patch_day/ That's actually very good!
- by Bobman Smith - at 2016.11.15 12:29:54
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9. Announcement:EVE Online: Ascension Deployment Updates - in EVE General Discussion [original thread]
Bobman Smith wrote: Its 4:20am my time and all I think I'll get a chance to see is a few odd menus. Thank you CCP for making a game so good where I'll stay waaay up late to check the updates on MENUS!! PS: What clone state gives me assess...
- by Bobman Smith - at 2016.11.15 12:27:10
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10. Announcement:EVE Online: Ascension Deployment Updates - in EVE General Discussion [original thread]
Its 4:20am my time and all I think I'll get a chance to see is a few odd menus. Thank you CCP for making a game so good where I'll stay waaay up late to check the updates on MENUS!!
- by Bobman Smith - at 2016.11.15 12:25:08
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11. Upgrade the difficulty for Belt Rats - in Missions & Complexes [original thread]
Ya, I agree more or less with what your both saying. HS should not be to unforgiving for new players. Eve is hard enough on them as it its. Increasing the difficulty to mine in low/null/wh is where I'm getting at but with that said, that added ris...
- by Bobman Smith - at 2016.08.18 22:44:23
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12. Upgrade the difficulty for Belt Rats - in Missions & Complexes [original thread]
Been thinking about these new capital rats. Was investigating what it might take to solo them. Figured they would scale up a bit from battleship rats and based off of the stuff I've read they scale way way up! And this got me thinking, if these ne...
- by Bobman Smith - at 2016.08.18 11:24:18
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13. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Just my 2 cents on the new daily Scope Quests: SP Bonuses: The daily SP thing was a little simple and I can see how it wont really meet the goals of bringing people online more often. However I kinda like the idea of having a means to work for an...
- by Bobman Smith - at 2016.06.30 01:09:18
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14. Fleet Commander Ship - in Player Features and Ideas Discussion [original thread]
I think the idea of keeping FC a little bit safer is a good idea but how its implemented needs to be considered as we definitely don't want any bull sh*t unbalanced mechanics that get abused. FC should not be immune to the fight. I also like the i...
- by Bobman Smith - at 2016.06.27 21:12:15
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15. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Bobman Smith wrote: Nevyn Auscent wrote: Serendipity Lost wrote: [ He just forgot to mention the part where the booster is 1 click away from safety (docking or cloaking) and he forgot to disclose the odds of being a...
- by Bobman Smith - at 2015.12.25 19:14:36
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16. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Serendipity Lost wrote: [ He just forgot to mention the part where the booster is 1 click away from safety (docking or cloaking) and he forgot to disclose the odds of being able to land on grid and burn to the moving bo...
- by Bobman Smith - at 2015.12.25 06:39:55
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17. New Battleship Concept Idea - in Ships and Modules [original thread]
Perendipity Lost wrote: Words You do make some good points that I have not considered too much of as of yet. I'll have to ponder over them for awhile. Just note: My objective is to encourage/push an anti Imperium campaign for 2 reasons. Co...
- by Bobman Smith - at 2015.12.24 00:16:11
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18. INR - Trade slot limit -- 305 for many years....CCP please increase - in Player Features and Ideas Discussion [original thread]
Technology changes and the game evolves. I don't see how that's a bad thing. Because of that option that most of Eve players have adapted and have multiple accounts. I think CPP said that the average real player has 2.7 paid accounts, meaning an a...
- by Bobman Smith - at 2015.12.23 01:53:47
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19. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Bobman Smith wrote: And as I mentioned earlier, tweak the spread of the boosts from on grid to off grid so that you get a little off grid boosts, and a lot of on grid boosts to match the risk reward. Why? There'...
- by Bobman Smith - at 2015.12.22 21:19:11
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20. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Bobman Smith wrote: ... Maybe its Dessie? You speak slang? Destroyers are commonly called Dessies, or Dessys, or however its spelt as its not really a proper word but an acronym. Sorry, I don't speak colloquial. I hear it ...
- by Bobman Smith - at 2015.12.22 21:16:22
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